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Item 1618

Kite Street Detective School

Mystery puzzles for kids 8 to 12: learn eight real detective skills and solve 31 cases and one Big Case, with nothing scary in them

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Item 1618
Kite Street Detective School, PDF
Was $25.00

$15.00

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What you get

Files included with this product
FileFormatSize
Kite-Street-Detective-School.pdfPDF8.9 MB
Kite-Street-Case-Notebook.pdfPDF1012.6 KB
Pages82 pages

Digital download. File formats, printing and download help.

About this product

A mystery puzzle book for children of about 8 to 12, and the grown-ups who like to solve alongside them.

Kite Street is a small, busy street with a bakery, a café, a kite museum, a park with a pond, and a goat called Biscuit who eats everything. Things keep going missing. Inspector Ruby Hale, a retired detective, runs a Detective School on the corner, and your child is her newest student.

The book teaches deduction one skill at a time, from the very first clue. Nobody gets hurt and there are no murders: the mysteries are a vanished pie, a runaway kite, balloons let go, a coded note in a lunchbox, a smiley face drawn in the dust.

How it works

  • Eight lessons, one skill each. Each lesson starts with a page that explains the skill in plain words, with a small worked picture of it.
  • A training case, solved together. In lessons 1 to 7 your child tries a training case first, then turns the page to see Inspector Ruby solve it step by step.
  • Three cases to solve alone, from warm-up to tough, marked with one, two or three magnifying glasses.
  • The Big Case: The Golden Kite, in four parts, uses every skill in the book.
  • Two hints for every case at the back, so a stuck child gets a nudge, not the answer.
  • Every answer with the full reasoning, step by step, plus a filled-in grid, timeline, map or table where it helps, so a wrong answer can be traced to the exact slip.

The eight skills

  1. Look, then cross out: ruling suspects out from a picture line-up
  2. The detective grid: who was where, with what
  3. Timelines and alibis: who had a gap in their proof
  4. Maps and trails: grid squares, compass directions, following a route
  5. Who is fibbing? True-or-false reasoning with a rule
  6. In what order? Lines, races and seats
  7. Secret messages: backwards writing, number codes and shift codes
  8. Use everything: cases that need two skills at once

What makes it different

  • Every case has exactly one answer. Each one was checked by a computer program that tries every possibility, and every clue was checked against the answer.
  • Everything needed is on the page. No case depends on a fact a child would have to know already.
  • A whole street to get to know. Sixteen recurring people appear in full-color line-up pictures with their hats, glasses, boots and the things in their hands, plus a map of Kite Street divided into lettered and numbered squares.
  • Written for this age. Short sentences and everyday words: the case stories average a US grade 3.3 reading level on the Flesch-Kincaid scale.

What you download

  • Kite Street Detective School (82 pages, PDF, US Letter, full color, with bookmarks): welcome, how the book works, a page for grown-ups, the map, Who's Who, the line-ups, 8 lessons, 31 cases, the Big Case, hints, answers and a detective certificate.
  • Case Notebook (12 pages, PDF): blank working pages to print: 3 by 3, 4 by 4 and three-way grids, timelines, two copies of the map, true-or-false tables, line boxes, code keys and message boxes, cut-out suspect cards and a spare certificate. Use it to solve a case twice or give a friend their own go.

Good to know

  • Start at Lesson 1, even confident readers: each lesson's trick is used again later.
  • Younger or newer readers may like a grown-up to read the case file aloud while they do the thinking.
  • The pages are US Letter size. On A4 paper, print with "fit to page". You can also solve on screen with a notebook beside you.
  • This is a PDF download. No physical book is shipped.

Contents

  1. Welcome, how this book works, and a page for grown-ups
  2. The map of Kite Street, Who's Who and the line-ups
  3. Lesson 1: Look, then cross out (with a training case)
    1. The Open Gate
    2. Muddy Steps in the Library
    3. The Missing Blue Ribbon
  4. Lesson 2: The detective grid (with a training case)
    1. Salt in the Sugar Bowl
    2. The Moustache on the Poster
    3. The Museum Key
  5. Lesson 3: Timelines and alibis (with a training case)
    1. Balloons Away
    2. The Silver Bell
    3. The Face in the Dust
  6. Lesson 4: Maps and trails (with a training case)
    1. The Runaway Kite
    2. The Time Capsule
    3. White Footprints
  7. Lesson 5: Who is fibbing? (with a training case)
    1. Chalk on the Steps
    2. The Flat Football
    3. The Swapped Signs
  8. Lesson 6: In what order? (with a training case)
    1. The Sack Race
    2. The Lost Glove on Bus 7
    3. Who Let Go?
  9. Lesson 7: Secret messages (with a training case)
    1. The Lunchbox Note
    2. The Teddy Ransom
    3. No Key at All
  10. Lesson 8: Use everything
    1. The Purple Handprint
    2. The Treasure Hunt Cheat
    3. The Missing Last Page
  11. The Big Case: The Golden Kite, in four parts
  12. Hints, answers with the full reasoning, and your detective certificate

Category: Ebooks

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